3D Asset – Planning
At the beginning of the assignment, we were all assigned to groups and given where our environment would be set in. Our group was assigned the location of a Submarine and we immediately got everyone’s contact information, formed a discord server and started brainstorming ideas.
After a few discussions, we all decided on the idea of a living submarine where technology and other items commonly found on submarines would be more life-based. For example, metal piping and tubing could be turned into veins and arteries. Everyone in our team contributed to a mood board to get our ideas down and an excellent reference to what we wanted to inspire our assets, and our environment as a whole.
This was especially helpful as we were able to see what the inside of a submarine looked like, and allowed the group to understand what the art style would look like, and how everyday objects could be turned into living things.
The idea I immediately thought of was some sort of futuristic style sleeping pod which would be a mix of technology and alive parts however I couldn’t imagine that in a submarine-type location, so I changed my idea to a treasure chest that crew members would be able to store valuables in.
To fit in with the living submarine idea, I want the chest to feature some organs or bones on it and I think that would be really effective, so I immediately started quickly sketching out my ideas.
The main two things I thought would look good on a chest were a ribcage and spine on the top of the chest covering the whole top, and an eyeball where a lock on an everyday chest would be.
The sketch of the eyeball was made with a very sharp circular border to make it stand out a bit more with a circular bone surrounding it. I think it does a good job in making it stand out well in the sketch, and I think in practice on the actual model, it will be just as effective if not more. The design of the eye itself was inspired by some used in ‘The Legend of Zelda’, alongside reptile eyes as I thought around iris like a human’s eye would look out of place in a project such as this where it is meant to be almost alien-like.
To fit with the ‘Living’ Object theme, I wanted to make the object have a fleshy texture too, similar to the wall of flesh from ‘Terraria’, which is made from red fleshly blobs. I think the best way to combine the fleshly aspects with the bones is to have the bones resting above the fleshy blobs. This makes it so that the chest has some more details and as a result is more interesting which is crucial for a hero asset.
Bibliography
Nintendo (2017) The Legend of Zelda: Breath of The Wild [Video Game]. Avaliable Online : https://www.nintendo.co.uk/Games/Nintendo-Switch-games/The-Legend-of-Zelda-Breath-of-the-Wild-1173609.html [Accessed 21/05/2022]
Re-Logic (2011} Terraria [Video Game]. Avaliable Online: https://store.steampowered.com/app/105600/Terraria/ [Accessed 21/05/2022]